11:13:02 @ponapalt@ukadon.shillest.net
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@steve02081504 I have moved the topic too far ahead. My apologies.
Thinking too far ahead will hinder progress, so let's first decide on the specifications for the effects/transform DLLs, which is the current issue, and consider separating SERIKO's specifications later.

10:16:27 @ponapalt@ukadon.shillest.net
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@steve02081504 The specification would probably be in the form of a HANDLE of the DIB being passed from the SSP and exporting a function to process and return the contents without changing the size.
Currently, the only DIB used inside SSP is 32-bit DIB in translucent use mode. I think it is a good specification that the old compatibility, region mode, is not considered.

10:10:40 @ponapalt@ukadon.shillest.net
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@steve02081504 In the past, we had an idea in another environment called CROW to add a DLL that would apply a filter to the shell rendering results.
It would be a DLL that would input and output bitmaps with transparency.
Unfortunately, the specifications for this have been lost, but if you are interested, I would like you to come up with some appropriate specifications.
If the specifications also pass the current surface number and animation number, it could serve as a starting point for realizing a specification that completely overrides the rendering results of SSP.

05:40:23 @ponapalt@ukadon.shillest.net
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活動中は末端さえ暖かければどうにでもなるけど、それがむずかしい

05:24:06 @ponapalt@ukadon.shillest.net
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AIはよろこびGPUかけまわり
人類はこたつで丸くなる

05:21:32 @ponapalt@ukadon.shillest.net
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室温は18度だけど、これはたぶん底冷えしてるってやつだなあ。
あと身体があらかじめ寒さ対策モードに切り替わってる。

05:18:09 @ponapalt@ukadon.shillest.net
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:u_nyanpuppu_ma::u_nyanpuppu__i::u_nyanpuppu_na::u_nyanpuppu_su::u_nyanpuppu__5::u_nyanpuppu_do:
:u_nyanpuppu_to::u_nyanpuppu_te::u_nyanpuppu_mo::u_nyanpuppu_sa::u_nyanpuppu_mu::u_nyanpuppu__i:

05:16:50 05:17:05 @ponapalt@ukadon.shillest.net
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:stamp_rail_warn_cold: :stamp_super_samui: